The untapped potential of virtual game worlds to shed light on real world epidemics

heise.de had an article this morning about another application for virtual worlds: to be a platform to model spreading of diseases. While mathematical models fail to model social behavior with a reasonable accuracy virtual worlds could help to better simulate and understand how disease would spread in social groups. The Lancet has an article about a US science team discovering this.

It has happened in World Of Warcraft accidentally in a special game area called Zul’Gurub for high level characters:  A virtual opponent named Hakkar started infecting other players with contaminated blood. It was never planned that this disease would spread like this and there was no way to control it. After more and more avatars passed away the only solution was to restart the virtual world with a “version” before this “feature” had been applied by programmers of World Of Warcraft ( something not possible in real worlds of course to travel back in time ).

Advertisements

2 Responses to “The untapped potential of virtual game worlds to shed light on real world epidemics”

  1. Tobias Says:

    Great weblog here! Also your web site so much up
    fast! What web host are you using? Can I get your associate link to your host?
    I wish my web site loaded up as fast as yours lol

  2. amagard Says:

    This is running on wordpress.com. Always fast and reliable – and easy to use ! What else do you need for a blog ?


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: